Showing posts with label World. Show all posts
Showing posts with label World. Show all posts

Herbal Viagra actually contains the real thing



































IF IT looks too good to be true, it probably is. Several "herbal remedies" for erectile dysfunction sold online actually contain the active ingredient from Viagra.












Michael Lamb at Arcadia University in Glenside, Pennsylvania, and colleagues purchased 10 popular "natural" uplifting remedies on the internet and tested them for the presence of sildenafil, the active ingredient in Viagra. They found the compound, or a similar synthetic drug, in seven of the 10 products – cause for concern because it can be dangerous for people with some medical conditions.












Lamb's work was presented last week at the American Academy of Forensic Sciences meeting in Washington DC.












This article appeared in print under the headline "Herbal Viagra gets a synthetic boost"


















































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Smartphone projector breathes life into storybooks



Hal Hodson, technology reporter



Remember your favourite storybook from childhood? Now imagine that the characters that graced its pages didn't only appear in print, but acted out scenes right in front of you, à la magic Harry Potter paintings.


HideOut, a smartphone projector system developed by Karl Willis at Disney Research in Pittsburgh, Pennsylvania, does exactly that by using invisible-ink markers to guide the projected characters of a storybook through an entire other layer of activities.






The projector also lets the user move a digital, animated character over surfaces in the real world. By passing the camera over another of the hidden patterns - which are visible only in infrared - the character can even seem to interact with physical obstacles, as in the video above.


In a paper describing the system, presented this month at the Tangible, Embedded and Embodied Interaction conference in Barcelona, Spain, Willis laid out how projection will move past games and playing to become an important computer-human interaction technology, freeing digital content from the screens.


Willis writes that future smartphones with embedded projectors will be used to browse digital files projected on any wall or table, to augment theme parks with digital characters, or to make digital board games that jump out of the table. "Enabling projected content to be mapped onto everyday surfaces from mobile devices is an important step towards seamless interaction between the digital and physical worlds."




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Leap Motion unveils contents of its own app store



Paul Marks, chief technology correspondent


Screen-shot-2013-02-28-at-12.24.27.jpg

(Image: Leap Motion)


The Next Big Thing now has the next big app store. The Leap, the forthcoming 3D gestural control device that could by all accounts replace the mouse, the joystick and even the keyboard, will launch on 13 May alongside a fully stocked app store called Airspace.





The $80 gadget's maker, Leap Motion of San Francisco, numbers at least two senior Apple executives among its staff - Steve Jobs's former mobile ad expert Andy Miller and interactive marketeer Michael Zagorsek - so it is perhaps little surprise that the app store model has been harnessed by the ambitious start-up.


Yesterday, Leap announced that the apps on offer will range from serious high-fidelity gesture-based 3D design tools from AutoCAD author Autodesk, via a weather channel app offering Minority Report-style map movements, to drawing packages and games galore - from speedway racing to a hand-wavy version of mobile hit Cut The Rope.

Quite how the Leap manages its extraordinary resolution - it can track a 10-micrometre movement of your fingers at rates of up to 290 times per second - is still wrapped up in patents and a heavy dose of the company's own secret sauce. But with Leap - and Microsoft's lower-resolution Kinect system before it - having demonstrated the potential in this (volumetric) space, other firms not known for 3D work are now waking up to the possibilities.

For instance, the invention-licensing firm Intellectual Ventures of Bellevue, Washington, has recently filed US patents on processing 3D gestures and a TV with built-in gesture control. Let's  hope the 3D gesture-control space does not end up a minefield of patent litigation like the smartphone arena.




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US research to be put online for free



































YOU paid for it, so you should be able to see it. On Sunday the US government said that all federally funded research results must be available for free online. The UK made a similar decision last year.












Most research papers are behind paywalls. Now all federal agencies that spend $100 million annually on research and development will have to make their results freely available by a specified time after initial publication. The US government suggests 12 months as a suitable delay. According to John Holdren, director of the US Office of Science and Technology Policy, this will improve access to information while still allowing publishers to charge for early access.











The movement towards open access has been accelerating. Last July the UK government announced that all publicly funded research will be available for free starting in 2014. Furthermore, 13,000 researchers are boycotting the academic publisher Elsevier – owned by the same company as New Scientist – in protest at its high prices.













This article appeared in print under the headline "Science free for all"


















































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China takes steps to clean up 'cancer villages'









































The Chinese government has acknowledged the existence of "cancer villages": areas where rates of cancer are unusually high, probably because of industrial and agricultural contamination of drinking and irrigation water.












The reference to the cancer clusters was in China's first ever five-year plan for environmental management of chemicals, released on 20 February. The Chinese media, translating parts of the report, said it links water pollution to "serious cases of health and social problems like the emergence of cancer villages in individual regions".












The term has caught on over the past few years as the media in China and elsewhere reported on apparent cancer hotspots. It gained prominence in 2009 when a journalist plotted 40 of them on a Google Map. Some reports have suggested there might be more than 450 such clusters.












According to recent data, deaths from cancer in China increased by 80 per cent between 1970 and 2004. The disease now accounts for 25 per cent of deaths in cities and 21 per cent in rural areas. However, people in China have an 18.9 per cent risk of getting cancer before the age of 75, compared with 29.9 per cent for people in the US and 26.3 per cent in the UK.












One "typical cancer village", as it was called by researchers from Dezhou University in Shandong province who studied it in 2008, had between 80 and 100 deaths from cancer over five years in a population of only 1200.












But proving a link between pollution and cancer requires more detailed evidence, says Tim Driscoll, an epidemiologist at the University of Sydney and science adviser to Cancer Council Australia. However, Driscoll also says it doesn't really matter – if there is dangerous pollution anywhere, it should be cleaned up.












And that is the plan. China's Ministry for Environmental Protection has drawn up a list of 58 chemicals that will be tracked with a registry, including known and suspected carcinogens and endocrine disrupters. Before the end of the 2015, they will subdivide the list into chemicals to be eliminated and those to be reduced.











Big shift













Creating a plan to eliminate some chemicals is a big shift, says Yixiu Wu, a Greenpeace East Asia campaigner based in Beijing, who says even committing to controlling these chemicals would have been a step forward.












The ministry's acknowledgement of the problem is "really important and it is another reflection of the government's shift towards more transparency in pollution information," says Sabrina Orlins from the Institute of Public and Environmental Affairs, a non-profit body in Beijing.












"Increased environmental information leads to increased public awareness where people can have the chance to exert pressure on big water polluters to adopt clean-up measures and be more accountable," she says.












That accountability is where the five-year plan is lacking, says Wu. "It is still a question whether the government is willing to release all the information about the factory locations and their environmental risk," she says. "It is very important for people who are living nearby."












Wu says the motivation to develop the plan comes from an increasing awareness of the human cost of pollution as well as the country signing up to several international conventions designed to curb pollution.


















































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Armband adds a twitch to gesture control

















































And you thought depth-sensing cameras were cool: well, now there's a gesture control device that looks like a sweatband. It lets you control everything from computers to flying drones just by moving the muscles in your forearm.












The Myo, built by Canadian startup firm Thalmic Labs, based in Kitchener, Ontario, aims to bring gestural interfaces right into the mainstream. Electrodes embedded in the band read electrical activity in a user's muscles as they contract or relax to make gestures with their hand and arm, and transmit it wirelessly to software that interprets the movements into commands.












"We really have this belief that technology can be used to enhance our abilities," says Stephen Lake, co-founder of Thalmic Labs. "This is a way of using natural actions that we've evolved to intuitively control the digital world."












Lake and his team built Myo using electrodes that work without making direct contact with the skin, unlike medical electrodes. The first generation can recognise around 20 gestures, some as subtle as the tap of a finger – and it is programmed to ignore random noise generated by other body movements.












Myo's creators envision it as an easy way to interact with everything from web browsers to video games to small drones. The first generation of the product, is expected to cost $149 and ship later this year. It will come with software that will allow any Windows or Apple Mac machine to recognise the gestures we use on touchscreens – like a vertical swipe to scroll down a page, or a pinch to zoom.












"It's not very often that a new, affordable and convenient interface technology comes along, so I think a lot of programmers are going to want to try it," says Trevor Blackwell, founder of robotics company Umbrella Research and a partner in Y Combinator. This startup incubator programme is based in Mountain View, California and has provided Thalmic Labs with funding in exchange for a 7 per cent stake in the company. "I think so far we've only thought of around 1 per cent of its potential applications."











Thalmic Labs is not the first firm to try making a device that recognises gestures by sensing muscle activity. In 2008, Microsoft created a prototype called MUCI that worked in a similar fashion to Myo, but needed medical electrodes, which are not feasible outside of a laboratory setting.












There are also devices that use cameras to precisely track users' hand motionsMovie Camera, but they are either in early stages of development, or not portable. "Maybe this couldn't have been foreseen by early researchers working with cameras, but people don't like having cameras watching them all the time," Blackwell says. "Thalmic solves that problem nicely." Though the first generation of Myo is only just launching, the team is already imagining ways to integrate their rigs with augmented reality devices like the head-mounted display, Google Glass.













"If they combined with Google's Project Glass, I think it would be huge," says computer scientist Shahzad Malik, who co-founded the software company CognoVision of Toronto. "Something like Thalmic's technology is super-useful since you can do interactions in a subtle way, which is important when you're in a public venue."












"We're interested in seeing just how closely we can integrate technology into our daily lives and give people superpowers, if you like," says Lake.




















Wear tech... look great?







Making wearable technology fashionable is tough – think belt-mounted cellphones, beepers, and bluetooth ear pieces. But iPod earbuds and headphones seem to work.









How do you get the mix right? Google is working hard to make Project Glass rigs look hip, even convincing clothing designer Diane von Fürstenberg and her models to wear prototypes of the head-mounted displays at Fashion Week in New York last year.









Myo bands (see main story) could be an easier sell , says computer scientist Shahzad Malik. "I could see these bands becoming smaller and smaller, or are made in different colours. Or there could be clothing with it built in," he says.









































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New blood test finds elusive fetal gene problem



































A NEW non-invasive blood test for pregnant women could make it easier to catch abnormalities before their child is born.












Human cells should have two copies of each chromosome but sometimes the division is uneven. Existing tests count the fragments of placental DNA in the mother's blood. If the fragments from one chromosome are unusually abundant, it might be because the fetus has an extra copy of that chromosome. But triploidy, where there are three copies of every chromosome, is missed, since the proportion of fragments from each chromosome is the same.












California-based company Natera uses an algorithm to calculate the most likely genotype for the fetus. To do this it looks at single letter variations called SNPs in the parents and compares this to a database of the most common SNPs patterns in the population. This genotype is then compared with placental DNA.












This approach can catch triploidy since the whole fetal genotype is the reference rather than a single chromosome. The method was presented last week at the Society for Maternal-Fetal Medicine in San Francisco.












This article appeared in print under the headline "No hiding place for fetal gene errors"


















































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Amazon to open market in second-hand MP3s and e-books






















A new market for second-hand digital downloads could let us hold virtual yard sales of our ever-growing piles of intangible possessions






















WHY buy second-hand? For physical goods, the appeal is in the price – you don't mind the creases in a book or rust spots on a car if it's a bargain. Although digital objects never lose their good-as-new lustre, their very nature means there is still uncertainty about whether we actually own them in the first place, making it tricky to set up a second-hand market. Now an Amazon patent for a system to support reselling digital purchases could change that.












Amazon's move comes after last year's European Union ruling that software vendors cannot stop customers from reselling their products. But without technical support, the ruling has had no impact. In Amazon's system, customers will keep their digital purchases – such as e-books or music – in a personal data store in the cloud that only they can access, allowing them to stream or download the content.












This part is like any cloud-based digital locker except that the customer can resell previous purchases by passing the access rights to another person. Once the transaction is complete, the seller will lose access to the content. Any system for reselling an e-book, for example, would have to ensure that it is not duplicated in the transaction. That means deleting any copies the seller may have lying around on hard drives, e-book readers, and other cloud services, since that would violate copyright.












Amazon may be the biggest company to consider a second-hand market, but it is not the first. ReDigi, based in Boston, has been running a resale market for digital goods since 2011. After downloading an app, users can buy a song on ReDigi for as little as 49 cents that would costs 99 cents new on iTunes.












When users want to sell an item, they upload it to ReDigi's servers via a mechanism that ensures no copy is made during the transfer. Software checks that the seller does not retain a copy. Once transferred, the item can be bought and downloaded by another customer. ReDigi is set to launch in Europe in a few months.












Digital items on ReDigi are cheaper because they are one-offs. If your hard drive crashes and you lose your iTunes collection you can download it again. But you can only download an item from ReDigi once – there is no other copy. That is the trade-off that makes a second-hand digital market work: the risk justifies the price. The idea has ruffled a few feathers – last year EMI sued ReDigi for infringement of copyright. A judge denied the claim, but the case continues.


















Used digital goods can also come with added charm. ReDigi tracks the history of the items traded so when you buy something, you can see who has owned it and when. ReDigi's second-hand marketplace has grown into a social network. According to ReDigi founder John Ossenmacher, customers like seeing who has previously listened to a song. "It's got soul like an old guitar," he says. "We've introduced this whole feeling of connectedness."












It could be good for business too if the original vendors, such as iTunes, were to support resale and take a cut of the resell price. Nevertheless, Amazon's move bucks the industry trend. Microsoft's new Xbox, for example, is expected not to work with second-hand games.












But the market could change rapidly now that Amazon's weight is behind this, says Ossenmacher. "The industry is waking up."












This article appeared in print under the headline "Old MP3, one careful owner"




















































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First MRI movies capture fetal brain connecting up



Sandrine Ceurstemont, editor, New Scientist TV






It's the sequel to fertilisation:
the brains of unborn babies have now been imaged in action, showing how connections form.







This fMRI movie, produced by Moriah Thomason from Wayne State University in Detroit, Michigan, shows a fly-through of several fetuses in their third trimester. By comparing the scans at slightly different stages of development, Thomason was able to pinpoint when different parts of the brain wire up. "The connection strength increases with fetal age," writes Thomason.



By identifying how brain connectivity normally develops, the scans could help diagnose and treat conditions like schizophrenia and autism before birth. For more on this research, read our full-length news story, "First snaps made of fetal brains wiring themselves up".



If you enjoyed this post, watch a baby's birth captured in an MRI machine for the first time
or see the first video MRI of unborn twins.





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Spinning camera gives a ball's-eye view of the game



Hal Hodson, technology reporter



The drama of that final pass is about to get a whole lot closer. A video camera built into the side of an football would normally just provide a dizzying swirl of images as the ball spirals through the air, but computer scientists at Carnegie Mellon University in Pittsburgh, Pennsylvania, and the University of Electro-Communications in Tokyo, Japan, have found a way to turn that whirling world into a steady stream of video framed on the field of play.






Project leader Kris Katani got the idea after coming across a 1938 Popular Mechanics article, in which a 16-millimetre film camera was mounted inside a balsa-wood football to record a throw from the air. Katani's method gets a much better result, capturing video at 120 frames per second and turning the spinning footage into a solid stream in a couple of minutes.


To do this, the software in the ball recognises common features of the ground below in each new frame of video. Images of the sky are discounted. It then knits the individual frames together to create a smooth sequence.


In a paper describing the ball camera, due to be presented at the Augmented Human conference in Stuttgart, Germany, next month, the group writes that the end goal is to "extend the frontiers of the spectator experienceby capturing the excitement of being on the field through the ball's first-person point of view".


Katani is confident the technique could be miniaturised and streamlined to fit unobtrusively into a US National Football League football, but suspects that the NFL's strict standards will hold the technology back in the near future. "If professional hardware were to come in, you'd be able to separate the lens from the recording device," he says, allowing for the recording device to be stored securely within the ball. "The technology is there."




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Fertiliser makes another reason to eat less meat



































IT'S not a good time to be a meat lover. As the horsemeat scandal spreads across Europe, a new report blames livestock for farms' excessive fertiliser use.












Last week, Europol, the pan-European police force, announced it would investigate how cheap horsemeat came to be added to "beef" products, and UK police arrested three individuals on suspicion of food fraud.












Against this backdrop, the UN Environment Programme revealed that 80 per cent of the fertiliser used in farming globally is for meat production – mainly to fertilise pastures and fodder crops. As over half the fertiliser put on fields isn't absorbed by crops, the resulting pollution is killing rivers, causing dead zones in the oceans, encouraging alien species and adding to acid rain and climate change.












Lead author Mark Sutton of the UK Centre for Ecology and Hydrology in Edinburgh calls for fertiliser to be used 20 per cent more efficiently by 2020 – and for us all to eat less meat.












There was some good news for carnivores, however. The UK Food Standards Agency announced on 15 February that just 29 of 2501 meat products tested contained horse DNA.












This article appeared in print under the headline "Let them eat veg?"


















































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Insert real news events into your mobile game



Paul Marks, chief technology correspondent


2.jpg

(Image: MultiPlay.io)


Seen it in the news? Now play it: a mobile-game programming system allows 3D depictions of news events to be introduced into the action. It's been developed by MultiPlay.io, a British start-up that says the technology could make gameplay more current and provide new ways for designers and coders to make cash - perhaps selling "news injection" rights to news agencies, TV stations or newspapers.






The firm's HTML5 games creator, also called MultiPlay.io, lets users import 3D animations during gameplay, allowing, for instance, last week's meteor explosion over Russia to be pasted in above the game action, says one of the company's founders, Ashraf Samy Hegab. Similarly, he says, if a millionaire footballer hits the news in, say, a fight with a nightclub bouncer, lookalike avatars could engage in just such a fracas as you motor by in a driving game.

The system creates games for Apple iOS, Google Android and Windows Phone devices. Changes to games need to be made in a browser on a PC or Mac, but can be made in real time without you having to download an app update.


"We're using a clever way of splitting the game logic that lets you change the game on the fly, as easy as a drag-and-drop task in a browser," says Hegab. "You don't need to know anything about servers or 3D programming using our engine." The idea also lets you extend the game's virtual playing area by expanding the game map, or add 3D vehicles you've designed yourself, such as glitzy spacecraft or cars. You could even add a model of yourself.


But news injection is MultiPlay.io's main aim - and its founders are hoping to interest news agencies when Mobile World Congress kicks off in Barcelona, Spain, later this month. They are not alone: adding news to make games more relevant is becoming popular, with some websites beginning to offer games with news-related activities built in, such as the fascinating Game The News, which "creates its own twists on news events in a playable form".




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The fish with a rainbow eye



Michael Marshall, environment reporter


R_Benton_Nature_11.jpg

(Image: Randall Benton/The Sacramento Bee)


These eyes are positively spectral. They belong to a Caribbean trumpetfish, and their many colours are created by the refraction of light.



Rays of light bend as they pass in and out of the fish's eyes, and different colours of light bend different amounts. As a result, what was previously white light splinters into bands of different colours, like a rainbow. From bottom to top in the photo, the colours in the eye follow part of the usual rainbow sequence, from orange to blue.






Like all trumpetfish, Aulostomus maculatus has a long thin body rather like that of an eel. It often swims vertically, disguising itself among vertical corals. But it also camouflages itself by swimming along the lateral lines of larger fish.



The photograph, by Randall Benton, has just won third prize in the Nature category of the World Press Photo of the Year awards 2012.




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False memories prime immune system for future attacks









































IN A police line-up, a falsely remembered face is a big problem. But for the body's police force – the immune system – false memories could be a crucial weapon.












When a new bacterium or virus invades the body, the immune system mounts an attack by sending in white blood cells called T-cells that are tailored to the molecular structure of that invader. Defeating the infection can take several weeks. However, once victorious, some T-cells stick around, turning into memory cells that remember the invader, reducing the time taken to kill it the next time it turns up.












Conventional thinking has it that memory cells for a particular microbe only form in response to an infection. "The dogma is that you need to be exposed," says Mark Davis of Stanford University in California, but now he and his colleagues have shown that this is not always the case.












The team took 26 samples from the Stanford Blood Center. All 26 people had been screened for diseases and had never been infected with HIV, herpes simplex virus or cytomegalovirus. Despite this, Davis's team found that all the samples contained T-cells tailored to these viruses, and an average of 50 per cent of these cells were memory cells.












The idea that T-cells don't need to be exposed to the pathogen "is paradigm shifting," says Philip Ashton-Rickardt of Imperial College London, who was not involved in the study. "Not only do they have capacity to remember, they seem to have seen a virus when they haven't."












So how are these false memories created? To a T-cell, each virus is "just a collection of peptides", says Davis. And so different microbes could have structures that are similar enough to confuse the T-cells.












To test this idea, the researchers vaccinated two people with an H1N1 strain of influenza and found that this also stimulated the T-cells to react to two bacteria with a similar peptide structure. Exposing the samples from the blood bank to peptide sequences from certain gut and soil bacteria and a species of ocean algae resulted in an immune response to HIV (Immunology, doi.org/kgg).












The finding could explain why vaccinating children against measles seems to improve mortality rates from other diseases. It also raises the possibility of creating a database of cross-reactive microbes to find new vaccination strategies. "We need to start exploring case by case," says Davis.












"You could find innocuous pathogens that are good at vaccinating against nasty ones," says Ashton-Rickardt. The idea of cross-reactivity is as old as immunology, he says. But he is excited about the potential for finding unexpected correlations. "Who could have predicted that HIV was related to an ocean algae?" he says. "No one's going to make that up!"












This article appeared in print under the headline "False memories prime our defences"




















































If you would like to reuse any content from New Scientist, either in print or online, please contact the syndication department first for permission. New Scientist does not own rights to photos, but there are a variety of licensing options available for use of articles and graphics we own the copyright to.









































































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False memories prime immune system for future attacks









































IN A police line-up, a falsely remembered face is a big problem. But for the body's police force – the immune system – false memories could be a crucial weapon.












When a new bacterium or virus invades the body, the immune system mounts an attack by sending in white blood cells called T-cells that are tailored to the molecular structure of that invader. Defeating the infection can take several weeks. However, once victorious, some T-cells stick around, turning into memory cells that remember the invader, reducing the time taken to kill it the next time it turns up.












Conventional thinking has it that memory cells for a particular microbe only form in response to an infection. "The dogma is that you need to be exposed," says Mark Davis of Stanford University in California, but now he and his colleagues have shown that this is not always the case.












The team took 26 samples from the Stanford Blood Center. All 26 people had been screened for diseases and had never been infected with HIV, herpes simplex virus or cytomegalovirus. Despite this, Davis's team found that all the samples contained T-cells tailored to these viruses, and an average of 50 per cent of these cells were memory cells.












The idea that T-cells don't need to be exposed to the pathogen "is paradigm shifting," says Philip Ashton-Rickardt of Imperial College London, who was not involved in the study. "Not only do they have capacity to remember, they seem to have seen a virus when they haven't."












So how are these false memories created? To a T-cell, each virus is "just a collection of peptides", says Davis. And so different microbes could have structures that are similar enough to confuse the T-cells.












To test this idea, the researchers vaccinated two people with an H1N1 strain of influenza and found that this also stimulated the T-cells to react to two bacteria with a similar peptide structure. Exposing the samples from the blood bank to peptide sequences from certain gut and soil bacteria and a species of ocean algae resulted in an immune response to HIV (Immunology, doi.org/kgg).












The finding could explain why vaccinating children against measles seems to improve mortality rates from other diseases. It also raises the possibility of creating a database of cross-reactive microbes to find new vaccination strategies. "We need to start exploring case by case," says Davis.












"You could find innocuous pathogens that are good at vaccinating against nasty ones," says Ashton-Rickardt. The idea of cross-reactivity is as old as immunology, he says. But he is excited about the potential for finding unexpected correlations. "Who could have predicted that HIV was related to an ocean algae?" he says. "No one's going to make that up!"












This article appeared in print under the headline "False memories prime our defences"




















































If you would like to reuse any content from New Scientist, either in print or online, please contact the syndication department first for permission. New Scientist does not own rights to photos, but there are a variety of licensing options available for use of articles and graphics we own the copyright to.




































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Russian meteor will teach us about future bigger hits

















































You wait years for a space rock and then two come along at once. Just hours before an asteroid is due to almost graze Earth, a meteor has exploded over the Russian region of Chelyabinsk, injuring hundreds of people and damaging nearby buildings.











Studying the impact could give clues to future hits from rarer, bigger space rocks, which are bound to occur.












The impact occurred at 0320 GMT today, the very day that astronomers are anticipating the close fly-by of asteroid 2012 DA14, although there is thought to be no connection between the two events. "This is a remarkable coincidence," says Stephen Lowry, an astronomer at the University of Kent in Canterbury, UK.













Details of the strike are still emerging, but pictures and video shared on social media offer clues to the meteor's make-up and origin. "It's certainly smaller than 50 metres and larger than a metre," says Simon Green of the Open University in Milton Keynes, UK. It appears to have exploded as it entered the Earth's atmosphere, creating a shock wave that shattered windows, damaged buildings and apparently collapsed the roof and walls of zinc factory.












The Russian Academy of Sciences says the meteor weighed 10 tons and entered the atmosphere at a speed of at least 54,000 kilometres per hour, exploding between 30 to 50 kilometres above the ground. Reports from Russia also say that more than 900 hundred people have been injured, mostly by broken glass. Reports also suggest there are no fatalities, although two people are in intensive care.











Astronomers will want to recover any fragments of the meteorite that hit the ground. "You'll find them strewn over a large area. There may be some very large fragments but there will be many smaller ones spread over kilometres," says Green. "We can study the science of the bodies and learn more about the bigger ones, which are the real threat."












The much smaller Sutter's Mill meteorite that fell on California last year yielded many fragments that showed it was a very rare type of rock called a CM chondrite.












Strange coincidence













It is not unusual for meteors the size of the one that fell in Chelyabinsk to hit the Earth, though most end up falling into the sea unnoticed. "Depending on its size, it might be something that hits every few years or every few decades," says Green.












Although the odds of an unrelated meteor impacting on the same day as an asteroid fly-by seem astronomically high, experts seem sure the two objects are not linked, especially as the meteor hit over 12 hours before the expected fly-by. "2012 DA14 approaches from the south at quite a steep angle relative to the Earth's equatorial plane, so Russia being in the northern hemisphere makes [a link] extremely unlikely," says Lowry. "If this had been a southern hemisphere impact, serious questions would have been being asked."












One of the European Space Agency's satellites managed to spot the vapour trail of the meteor as it entered the atmosphere. The agency itself has also confirmed that there is no link with asteroid 2012 DA14, on course to fly past Earth at height of around 27,000 kilometres at 1925 GMT.












There are a large number of videos of the Russian meteor strike because it is common for Russian drivers to use dashboard-mounted cameras to prove liability in car accidents. The footage should allow astronomers to retrace the meteor's flight path and identify its origin, as well as any other space rocks that might be related. One possibility is that the meteor split off from a larger object. "It is possible that a collision could have happened further back in its orbit," says Lowry.












If the remnants remained on the same orbit, then they too could impact Earth, although that is unlikely as the planet has most likely moved out of the path of any potential secondary strike by now. "It is possible a parent fragment could hit Earth, but the probability decreases rapidly as time passes."












Read more: Meteorite hunters: Join the space rock rush


















































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How Facebook makes breaking up hard to do



Paul Marks, senior technology reporter


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(Image: Andy Kingsbury/Corbis)


I am not particularly prone to earbugs, but Jimmy Ruffin's emotive Motown classic What Becomes of the Brokenhearted began playing in my mind when I came across this intriguingly titled research paper last week: "Design for forgetting: Disposing of digital possessions after a breakup".


Yes, I know it’s Valentine’s Day, and love is in the air. For people who have recently suffered a break-up, though, it’s a tough day to get through - and this research shows how social technologies are making it tougher still. It asks if the "huge collections of digital possessions" couples now acquire in latter-day, online-social-media-rich relationships make breaking up, er, hard to do.


It seems it does, as Corina Sas at Lancaster University in the UK and Steve Whittaker of the University of California, Santa Cruz, are due to tell a computer interaction conference - which, appropriately, takes place in April in Paris. The pair asked 24 people who had recently split with their lovers how they dealt with the digital detritus of their affair - texts, emails, music, video clips, Facebook messages or photos - stored across multiple gadgets, from computers to mobile phones, cameras and even digital picture frames.





Perhaps not too surprisingly they found their subjects developed a variety of "digital disposal" strategies, depending on the degree of hurt. That has led the researchers to suggest ways in which the likes of Facebook could develop novel features to help newly split couples better manage what they call "digital forgetting".


The 24 subjects revealed three main break-up strategies, Sas says: "Some people tended to keep too much digital content, leaving them subjected to painful reminiscences. Others impulsively deleted digital possessions they may later want. Still others engaged in immediate discontinued use and later selective disposal."


Whittaker adds: "Many people make multiple mistakes when they dispose of digital possessions: some immediately delete too impulsively but later regret not keeping stuff."


Your digital relationship is more difficult to dispose of than burning love letters in days of yore, and your Twitters and Facebooks are the major bugbear. The relationship traces we leave on social networking systems "could be particularly difficult to remove and emotionally taxing when accidentally revisited", Sas says.


"Some of the greatest problems related to interactions and content in Facebook where couples were constantly reminded of their ex. Unless they unfriend them, partners could easily see what the ex is up to."


To the rescue, of course, comes even more technology.


Sas and Whittaker would like to see Facebook offer more "couple-oriented" features that make it easier to erase a couple's joint content later - a kind of digitally mediated pre-nup. That might get over the problem of having relationship material present on other friends’ pages, outside your control but still visible to you.


They also propose development of - and get this for ambition - automatic relationship-information harvesting software. "This tool would gather together all the digital possessions relating to the ex in one place. At the moment possessions are spread across laptops, phones, Facebook, et cetera, so it's hard to hide or delete everything about the ex," says Whittaker.


They realise this is no trivial task - but it's worth the effort, they believe. Automatically hoovering up a couple's digital pictures, emails and text messages would require a raft of artificial-intelligence techniques, from face recognition to machine learning and "entity extraction". "That would generate a unified set of digital possessions that can be later dealt with appropriately," says Sas.


In the meantime, her advice is to quell the red mist re the digital stuff post break-up. "Keeping or deleting everything may be tempting, but acting on such impulses may not the best approach in the long run. Instead try to create some immediate distance from digital possessions and revisit them later to choose only the most memorable ones." Rather like putting your old photos in a tin until you’ve cooled off, then.


If not, to quote Jimmy Ruffin, "all that's left is an unhappy ending".



Paper reference: Proceedings of the 2013 Conference on Human factors in Computing Systems (in press)




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Culling urban foxes just doesn't work

















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Rare cases of foxes biting children cause uproar, but culling won't cut numbers – it is our behaviour that needs addressing, says an ecologist






















In the UK, whenever wildlife are seen to be posing a problem, it goes without saying that the culprits are branded as overabundant – be they badgers, grey squirrels or foxes. I cannot remember how often I have been told that foxes need to be culled because they have no natural predators.












So it was almost inevitable that when a baby in Bromley in the suburbs of south-east London was bitten by a fox last week, Boris Johnson, the mayor of London, demanded that the city's many borough councils tackle the "growing problem" of urban foxes, which he called a "pest and a menace".












Fortunately, cases of foxes biting children are very rare, but whenever they happen the media is whipped into a frenzy and such language dominates the coverage. Feeding this frenzy may be good for Johnson's image, but it sidesteps the facts.












Firstly, there is a vastly greater risk that your child will be attacked by a pet cat or dog, especially your own. Nearly a third of UK dog owners have been bitten or attacked by a dog, sometimes with horrendous consequences. There are thousands of hospital admissions for dog bites each year, many resulting in injury to the face requiring plastic surgery, and with children worst affected. On average, dog attacks result in roughly one child and one adult being killed each year in the UK.











Tried and failed













People who call for a fox cull also forget or ignore the fact that it has been tried before, and failed. Foxes started to colonise our cities in the 1930s, when a house-building boom and suburban expansion created an ideal habitat for both people and foxes – lower-density housing with bigger gardens. From the late 1940s, the then Ministry of Agriculture and Fisheries started trapping and shooting foxes in south-east London to try to curb the growing red menace. Yet fox numbers continued to increase and they spread into the inner suburbs.












In 1970 the responsibility for fox control passed to the London boroughs, and many in south and west London started trapping and shooting foxes, and gassing their dens with cyanide.












Bromley once had a full-time fox control officer who killed over 300 foxes a year, mostly by shooting them in people's gardens with a 12-bore shotgun. For two days a week he was assisted by another council employee. However, their combined efforts had no discernible impact on fox numbers and Bromley, along with the other London boroughs, ceased its fox control measures in the 1980s.












We could not even stop the early spread of foxes into London, let alone reduce numbers, an all-too-familiar story with foxes generally.












The lack of success was hardly surprising. In the city of Bristol in western England, when foxes are removed from a territory, others take their place in around four days. Studies in Scotland and Wales both suggest that killing foxes leads to a slightly higher breeding population the next year, probably because more foxes move in to contest the vacant area than were there in the first place.











Hype over science













Culling foxes now is likely to be both expensive and counterproductive. And it will not target the problem: the individual foxes that actually pose a risk to people. But the British press feeds on hype, not science.












Equally frustrating, whenever fox bites sporadically hit the headlines, is the number of experts that suddenly appear claiming that urban fox numbers are increasing, as are attacks on children. I have never heard of many of these "experts" and see remarkably little evidence to support their assertions.












Bristol is the only city in the UK where the fox population has been monitored long-term: here fox numbers slowly fluctuate, with occasional dramatic changes, such as when the skin disease sarcoptic mange arrived in spring 1994. This hit Bristol's foxes hard. By spring 1996 over 95 per cent had died, and the city had become a vulpine ghost town. I never heard a single person celebrating their disappearance, only mourning their loss.












Since then fox numbers have slowly recovered: we predicted this would take 15 to 20 years, as proved to be the case. Foxes are only just returning to their earlier densities. Much the same appears to have happened in other cities across the UK following the northward and westward spread of sarcoptic mange. Many urban areas still have fewer foxes than they did before the disease broke out.











No bigger or bolder













Interestingly, before mange, foxes that could be described as "bold" or "friendly" were relatively common in Bristol. My impression is that we now have fewer bold foxes. We are still trying to work out why this may have happened. But there is no evidence that urban foxes generally are getting bigger or bolder, or pose more of a risk to people.












With all this misinformation, it may seem surprising to hear that we actually know more about urban foxes in the UK than rural foxes. Far more. In fact, there is far more published data on urban foxes in the UK than on foxes anywhere else in the world. This makes the misleading media coverage even more puzzling and worrying.

























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Robotic tormenter depresses lab rats



Hal Hodson, technology reporter


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(Image: Chris Nash/iamchrisphotography/Getty)



Lab rats have a new companion, but it's not friendly. Researchers at Waseda University in Tokyo, Japan, have developed a robotic rat called WR-3 whose job is to induce stress and depression in lab animals, creating models of psychological conditions on which new drugs can be tested.





Animal are used throughout medicine as models to test treatments for human conditions, including mental disorders like depression. Rats and mice get their sense of smell severed to induce something like depression, or are forced to swim for long periods, for instance. Other methods rely on genetic modification and environmental stress, but none is entirely satisfactory in recreating a human-like version of depression for treatment. Hiroyuki Ishii and his team aim to do better with WR-3.

WR-3_Size.jpg


(Image: Takanishi Lab/Waseda University) 

The researchers tested WR-3's ability to depress two groups of 12 rats, measured by the somewhat crude assumption that a depressed rat moves around less. Rats in group A were constantly harassed by their robot counterpart, while the other rats were attacked intermittently and automatically by WR-3, whenever they moved. Ishii's team found that the deepest depression was triggered by intermittent attacks on a mature rat that had been constantly harassed in its youth.


The team say they plan to test their new model of depression against more conventional systems, like forced swimming.


The robot has been developed just as new research by Junhee Seok of Stanford University in Palo Alto, California, and colleagues shows that the use of mouse models for human conditions has led researchers trying to find treatments for sepsis, burns and trauma astray at a cost of billions of tax dollars.



Journal reference: Advanced Robotics, DOI: 10.1080/01691864.2013.752319




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Can the internet revive US democracy?



Jim Giles, consultant



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Tech-savvy campaigns get mixed results, as the Arab Spring shows (Image: William Dupuy/Picturetank)



Gavin Newsom's Citizenville shows that technology can empower people, but the book fails to explore deep-rooted problems within the democratic process



THERE'S a lot of crime in Oakland, California. But until a few years ago, citizens had little way of assessing the scale of the problem. Then Michal Migurski hurt his back. It was Christmas 2006 and Migurski, a computer programmer, was stuck at home in Oakland, looking for ways to use his time until his back healed. He knew about the area's crime problem and decided to create an online map showing where and when crimes had been committed - something local government had failed to do.



Migurski's crimespotting.org website gets enthusiastic coverage in Gavin Newsom's Citizenville, a homage to technology's ability to empower people and reform government. If committed and skilled citizens like Migurski can access official data, for example, they can create services that governments don't have time for or aren't well equipped to provide. The internet has already disrupted a swathe of industries, from journalism to telecommunications. Citizenville is packed with examples that show that it is government's turn.





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For the book, Newsom - California's lieutenant governor - talked to a host of Silicon Valley luminaries, from Google founder Sergey Brin to Tim O'Reilly, tech publisher and one of the most high-profile advocates of the idea that technology can transform government. The result is a 239-page tribute to what the valley does best: suggest radical and scalable ways to do things better.



Unfortunately, Newsom's unfettered enthusiasm for the power of the internet and smartphones to transform social and governmental problems makes for a shallow read. Take his analysis of FarmVille, the incredibly successful Facebook game in which players run virtual farms. Why couldn't a similar game be used to help govern a real city, he asks? It's an intriguing idea, based in part on the argument put forward by Jane McGonigal, a game designer, that gaming can be used to solve real-world problems.



But doesn't FarmVille's appeal have much to do with its lack of real-life responsibility? Newsom only touches on this before rushing off to his next tech-inspired solution.



It's a frustrating approach because Newsom was mayor of San Francisco between 2003 and 2010, and rolled out some bold tech-based reforms during his tenure, so he is well placed to discuss the benefits and difficulties of applying technology to governance.



Some of the most interesting parts of Citizenville address ideas that did not work, like radical transparency. After becoming mayor, Newsom decided to post his diary on the web, until his chief of staff pointed out that fundraising meetings would be visible. Newsom relented, accepting that voters don't like to see politicians asking for money.



It's a great example of how technology is just part of the reform equation. To truly empower, technology will have to deal with many entrenched problems, ranging from the shameless distortions that most elected officials spout to the huge number of alienated people who don't register to vote. Any proper assessment of technology's power to change needs to do more than consider the solutions it offers. The impoverished democratic process in the US will not improve until the causes of this situation are part of the discussion.



Broader initiatives exist, of course. Political scientists who study how misinformation spreads have teamed up with technologists to create systems for reining in erroneous memes, like the claim that Barack Obama is not a US citizen. Public health experts are studying not just the internet's ability to communicate health information but also the extent to which that information changes behaviour. It is this kind of thinking, which accepts that technology is only part of the solution, that is missing from Citizenville. I was left wishing that Newsom had focused on just a few of the issues he writes about, and had taken his research beyond the confines of Silicon Valley.



This article appeared in print under the headline "There is no app for political reform"



Book information:
Citizenville: How to take the town square digital and reinvent government by Gavin Newsom and Lisa Dickey
Penguin
$25.95

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